So to maximize the performance of your graphics card, you would need to configure these settings in the control panel. It won’t be a good experience if you’re gaming in the low-performance mode as you’ll encounter lag, resulting in sluggish performance. Alternatively, the power saving mode will put your graphics card in a low power mode, consuming less power and becoming cooler. In addition, the fan may run faster and make a lot of noise if your card becomes overheated. It can significantly affect your performance for example, the high-performance modes will strain your graphics card to its limits and use more power. There is a massive difference in functionality between these modes. If you are going to play games or do other graphically intensive tasks, such as editing, you can choose the high-performance mode, or if you are not planning on using it to do intensive tasks, then you can choose the low power mode. For example, the graphics control panel from AMD may be different from the control panel from NVidia.Īdditionally to the graphics card settings, you can select between different power modes in the control panel. In your control panel, you’ll find settings for each aspect of your graphics card these settings may differ depending on which manufacturer’s control panel you’re using. It is now possible to easily tweak some of your settings for your game’s performance, which will result in the game running more smoothly than before. Still, another easy way is to use the Graphic card control panel without changing your windows or settings. This reply was modified on 10:20:40 by nolo2016.One of the easiest and fastest ways to boost your FPS in-game is to optimize your windows or install a lighter or older version of windows. If you have access to a Notebook or a desktop PC with Intel Onboard or discrete Nvidia graphics card in combination with a windows OS, please try it yourself, you will see that it works exactly as I verified it. I’m using an i1 Display 3 colorimeter and a colormunki photo spectrometer to profile it against, which is mostly case when I have to calibrate an exotic screen like the last from an ASUS NX500 notebook which has the new Quantum Dot filter inside.īest screen I’ve ever seen on a Notebook BTW, it can reach Adobe RGB Gamut and beyond □Īt the attached pictures you can see how the settings menus look with a Nvidia and Intel graphics card. It not only measures nearly perfect with a maximum dE of 0.92, it also looks perfect to the eye. In fact they work similar like the “hardware” RGB Gain settings of a TV and allow to create the same nice LUT with a clean D65 whitepoint on a notebook.īTW, I also always check the finished 3D-LUT with the chromapure calibration software measuring whitepoint / greyscale, 25,50,75,100 saturation points of the primaries and secondaries and also color checker patterns in media player classic hc with the madvr calibration LUT running in the background. This means, that the settings in the graphic card control panel are not touching the videoLUT and are completely independent. That’s the proof for me, that nothing gets overwritten.Īlso proof is, that when I create a 3D-LUT using madvr as the display in dispcalgui (for calculating the triplet patterns), I always check that the buttons “disable VideoLUTs” and “disable 3dlut” are enabled – and though the whitepoint remains at the pre calibrated D65 setting. If the LUT were overwriting the settings, then the whitepoint would be distorted with a reddish, bluish or greenish hue because it’s trying to correct it and though introducing bad clipping, like it’s normally the case when you create a LUT on a notebook display – due to the missing “hardware” RGB Gain settings.īut this does not happen, the whitepoint stays perfectly at those calibrated pre profiling values at D65 (without hue shifts) when using the 3D-LUT (media player classic hc + madvr). I get the same clean D65 whitepoint after I created a 3D-LUT like before when only adjusting it with the RGB contrast settings in the Intel or also Nvidia color settings menu. I know, that it does not have to do anything with ICC profiles, that’s why I wrote that the settings do not create one and also don’t touch the videoLUT, that’s the good thing behind the whole story.Īlso the LUT does not overwrite anything, believe me. You only need to set the contrast values (which are the gains of R,G,B) to calibrate the whitepoint before profiling and creating the final LUT.ĭon’t touch the other settings like gamma and brightness etc., this is work of the LUT.Īnd don’t use positive contrast values, only negative, otherwise it will result in bad color Florian
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