This is hinted at by the Diver encountered in the Sanctuary Gatehouse, preceding the majority of the layer. To counteract The Eternal Gale's Winds, the Player must move against the flow of the wind, lest they wish to be blown away.Upon initiating dialogue, gain the "Ethiron's Gaze" Talent. The severity of The Eternal Gale's fog effect can be lessened by going to Firfire by talking to the Leader Erosius Wallistoshus after helping them retrieve the blue, luminescent bone spear.With all of these combined, the parasitic organisms are almost unnoticeable. The Eternal Gale itself is a supernatural weather effect comprised not of snow but rather of parasitic organisms though the Survivalist Boon, Deepbound Origin and the Ganymede Innate still proc on these effects. It origins from Ethiron, the Eye of Calamity the Drowned God of The Eternal Gale. The Eternal Gale is a supernatural occurrence that is permanent to the geological structure of Second Layer, covering (and piling) onto the surfaces with unusual snow. Second Layer is filled to the brim with enemies, monsters and hostile environments and should be briefed for players who are new to the Layer. Defeat Chaser, the Scholar of the Burning Blood.Traverse through the Firfire Caverns again, run through the Nest Corridor, and parkour The Maw of Ethiron after, leading you to the Cathedral of Ethiron.You still have to talk to the leader because he is the one that opens the door.) (Note: You only have to do this part once, so you get the talent, they will remember you as an ally on future runs after you get the spear. Retrieve a Blue Spear illuminating in Firfire Caverns, and return to Erosius.Talk to Leader Erosius Wallistoshus at Firfire traversing through Firfire Caverns.Turn on the Generators located near Pilgrim's Respite between a rickety bridge.Multiple quests are available in First Floor and upon their completion, this floor becomes easier to navigate and traverse. However, if you really need to go to Layer 2 pre-Power 15, you can ask someone to activate the elevator to send you down.Įach Floor has a set number of objectives to complete with passageways temporarily blocked until a corresponding objective is fulfilled to prevent cutting corners. Otherwise, Klaris will scold you as a mere Diver Apprentice. Note: The requirement to activate the Second Layer elevator is Power 15. (if you kill Chaser it will get back the 20 minutes once you escape, this also works with (For example if you use all 20 minutes of your light hook you must wait 30 minutes (in realtime) before the light hook is fully recharged. The amount of time for the light hook to be fully recharged, you need to wait however long you were in Second Layer with the light hook and 10 more minutes. However, with each expedition the hook degrades, and needs to recharge. If you've entered Second Layer through Castle Light, you'll have a light hook, which is your safety net, allowing you to die in Second Layer and be sent back to Castle Light at the cost of being unable to bring anything from Second Layer with you. Second Floor takes place in New Kyrsa, the Sleeping City a place that once thrived with Scholars, Librarians and Scribes, now under the control of the Scion of Ethiron due to a failed ritual.First Floor takes place in Ethironal Shrine, split between the Outskirts and the Sanctuary, a ruin surrounded by steep, mountainous terrain under the blankets of parasitic “snow” and the environment's impetuous winds.Players are sent here through an expedition in Castle Light, drowning 15 times at power 20 (going to the depths through a whirlpool and returning to the surface doesn't count as "drowning"), or from falling into the void in the First Layer whilst level three or higher and while above 50% HP. Second Layer, also known as The Eternal Gale, is the second layer of The Depths consisting of 2 floors.
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